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It’s very easy for SCRUM team to lose interest in retrospectives if it’s the same old Good, Bad, Ugly or Start, Stop, Continue listings always. So, today I tried this new technique with the SCRUM team at work and it was quite a success.
About the Technique
— It’s called Mad, Sad, Glad.
— Each of these represent an emotion the team members might have gone through during the sprint. So, basically this techniques focusses more on team’s spirit & state of mind rather than the actual work. It’s like talking about the things after highlighting the impact they had.
— Mad represents “Frustration”, things which went wrong. Sad is for “Disappointment”, things which din’t go the way as expected. Glad signifies “Pleasure”
How to drive the Technique??
— Make three columns with the above three emotions as the headings.
— Ask the team to write entries for each of them on Post-Its. Time-box it. Get creative and use different color Post-its for each column!
— Paste everything on the wall.
— Group the related ones together under each column.
— Let every team member talk about the groups and express their opinion.
— Jot down the action points.
Highlights!
— It’s astonishing to see that some’s frustration might be someone else’s disappointment and still more surprising when same things appear under Glad and Sad/Mad column!
— It really fosters lot of communication and healthy argument/discussion among the team members.
Feedback from the team!!
— Appreciated and enjoyed!
— Grouping doesn’t has to be done by SCRUM Master at the end. When the team members put their Post-its on the wall, they can place the cards next to each other themselves.
It was one of the most participative and longest retros I have attended.
sandeepjainblr said:
Great post. This is elaborate more at
http://www.agilechamps.com/sad-mad-and-glad-retrospective/
https://polldaddy.com/js/rating/rating.js
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Ruma Dak said:
Thanks Sandeep!!
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tcagley said:
I like to have a wide range of techniques to avoid technique fatigue and will try this technique. When I see teams lose interest sometimes it is technique fatigue however other times loss of interest is driven by teams that get caught in dark pit of despair cause by identifying items teams cant fix. This is generally a facilitation issue not a technique problem.
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Ruma Dak said:
Agree Thomas!
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